![]() ![]() Fog of War: Grays out places players visited previously, but doesn't see currently.Opacity: To the taste of the players the grid should be visible, but unobtrusive.Show labels Sometimes can be heavy on the eyes, but in situations where some player characters are hidden, it's useful because you can whisper them their coordinates and have feedback like "I am moving to Hex V18".Type: Both Hex Grids are equally effective.Diagonals: Manhattan gives the best results, where every adjacent hex's center is 3 feet away.Grid: Enabled, size 0.6 units, to match the scale of maps that use 5-foot squares.Background: I like to keep it a simple white.For Hexcrawls, figure out your campaign setting's worst-case distance for a half-day of travel, and use that as your maximum hex distance. ![]() Scale: 1 hex should be 3 feet (or 1 meter if using books published with metric units) when using standard rules.Here are suggestions on how to set your maps to work appropriately for GURPS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |